Captive Weird

March of the Machine · #49 · EN

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Captive Weird // Compleated Conjurer

one blue mana

Creature — Weird // Creature — Phyrexian Weird · Mana value 1

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Card rules

Captive Weird

one blue mana

Creature — Weird

Defender 3one red mana or two life: Transform this creature. Activate only as a sorcery. (one red mana or two life can be paid with either one red mana or 2 life.)
1/3

Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.

Compleated Conjurer

Creature — Phyrexian Weird

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
3/3

The Furnace Host saw no need for such caution.

Uncommon · Illustrated by Manuel Castañón

Format legality

Brawl Legal
Commander Legal
Competitive Brawl Legal
Duel Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Timeless Legal
Tlr Legal
Vintage Legal
Alchemy Not Legal
Future Not Legal
Old School Not Legal
Pauper Not Legal
Pauper Commander Not Legal
Penny Not Legal
PreDH Not Legal
Premodern Not Legal
Standard Not Legal
Standard Brawl Not Legal

Rulings

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