
Alchemy: Secrets of Strixhaven · #11 · EN
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Ursine Guide // Ranger's Merit
2Creature — Bear Druid // Sorcery · Mana value 3
Nonfoil—Foil—
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Card rules
Ursine Guide
2Creature — Bear Druid
This creature enters prepared.
Whenever you cast a spell that isn't from your starting deck, conjure a card named Bear Cub onto the battlefield. This creature becomes prepared.
3/3
Ranger's Merit
3Sorcery
Put a +1/+1 counter on each Bear you control. They gain trample until end of turn.
Mythic · Illustrated by Tomas Duchek
Format legality
Alchemy Legal
Brawl Legal
Competitive Brawl Legal
Gladiator Legal
Historic Legal
Timeless Legal
Commander Not Legal
Duel Not Legal
Future Not Legal
Legacy Not Legal
Modern Not Legal
Oathbreaker Not Legal
Old School Not Legal
Pauper Not Legal
Pauper Commander Not Legal
Penny Not Legal
Pioneer Not Legal
PreDH Not Legal
Premodern Not Legal
Standard Not Legal
Standard Brawl Not Legal
Tlr Not Legal
Vintage Not Legal
Rulings
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