World War Hulk

Marvel Super Heroes · #197 · EN

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World War Hulk

3one green manaone green mana

Enchantment — Saga · Mana value 5

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Card rules

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.

Rare · Illustrated by Serena Malyon

Format legality

Alchemy Legal
Brawl Legal
Commander Legal
Competitive Brawl Legal
Duel Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Standard Legal
Standard Brawl Legal
Timeless Legal
Vintage Legal
Old School Not Legal
Pauper Not Legal
Pauper Commander Not Legal
PreDH Not Legal
Premodern Not Legal
Tlr Not Legal

Rulings

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