Lose Calm

Dragons of Tarkir · #147 · EN

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Lose Calm

3one red mana

Sorcery · Mana value 4

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Card rules

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

A lifetime of discipline forsaken in a moment of rage.

Common · Illustrated by Jason A. Engle

Format legality

Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Commander Legal
Pioneer Legal
Vintage Legal
Alchemy Not Legal
Brawl Not Legal
Competitive Brawl Not Legal
Future Not Legal
Gladiator Not Legal
Historic Not Legal
Old School Not Legal
Penny Not Legal
PreDH Not Legal
Premodern Not Legal
Standard Not Legal
Standard Brawl Not Legal
Timeless Not Legal
Tlr Not Legal

Rulings

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