Loose in the Park

Alchemy: New Capenna · #14 · EN

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Loose in the Park

1one green mana

Enchantment — Aura · Mana value 2

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Card rules

Enchant land When this enchantment enters, draw a card, then draft a card from this enchantment's spellbook and exile it. 3: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.

Rare · Illustrated by Julie Dillon

Format legality

Brawl Legal
Competitive Brawl Legal
Gladiator Legal
Historic Legal
Timeless Legal
Alchemy Not Legal
Commander Not Legal
Duel Not Legal
Future Not Legal
Legacy Not Legal
Modern Not Legal
Oathbreaker Not Legal
Old School Not Legal
Pauper Not Legal
Pauper Commander Not Legal
Penny Not Legal
Pioneer Not Legal
PreDH Not Legal
Premodern Not Legal
Standard Not Legal
Standard Brawl Not Legal
Tlr Not Legal
Vintage Not Legal

Rulings

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