Water Weird

Alchemy Horizons: Baldur's Gate · #41 · EN

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Water Weird

3one blue mana

Creature — Elemental Weird · Mana value 4

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Card rules

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. 1one blue mana: Water Weird gets +1/-1 until end of turn.
3/4

Common · Illustrated by Brent Hollowell

Format legality

Brawl Legal
Competitive Brawl Legal
Gladiator Legal
Historic Legal
Timeless Legal
Alchemy Not Legal
Commander Not Legal
Duel Not Legal
Future Not Legal
Legacy Not Legal
Modern Not Legal
Oathbreaker Not Legal
Old School Not Legal
Pauper Not Legal
Pauper Commander Not Legal
Penny Not Legal
Pioneer Not Legal
PreDH Not Legal
Premodern Not Legal
Standard Not Legal
Standard Brawl Not Legal
Tlr Not Legal
Vintage Not Legal

Rulings

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