Mardu Charm

Khans of Tarkir · #186 · EN

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Mardu Charm

one red manaone white manaone black mana

Instant · Mana value 3

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Nonfoil$0.07Foil$0.49

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Card rules

Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Uncommon · Illustrated by Mathias Kollros

Format legality

Brawl Legal
Commander Legal
Competitive Brawl Legal
Duel Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Timeless Legal
Tlr Legal
Vintage Legal
Alchemy Not Legal
Future Not Legal
Old School Not Legal
Pauper Not Legal
Pauper Commander Not Legal
PreDH Not Legal
Premodern Not Legal
Standard Not Legal
Standard Brawl Not Legal

Rulings

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